The Ramblings Of Onearmedcookie

The Ramblings Of Onearmedcookie

The Power Of Words

August 29, 2010 - 8:11 pm - Posted by onearmedcookie

There has only ever been one part which I have hungered for where success would mean the world – writing. Of course if you have been reading my blog (I know I don’t actually post on here much but when I do I hope it’s of some profound significance) will know it’s coming up to nearly a year since I began this little quest of mine. Writing in the evenings and working during the day – in fact at times totally neglecting the most important person in my life – my poor unfortunate other half.  I’d like to take this chance and say sorry, I have to say though she has been amazingly supportive of my little venture into the unknown.  With day trips to London and playing games till the early hours I’m certainly enjoying the role I now have at MyInsideGamer and hope to continue my tenure there for a long time to come.

However whilst I was reflecting on this, I found myself thinking about just how important words are and how they can deal with both positive and negative emotions. Words have always fascinated me, whether in music, books, real life or even movies, you can very subtly with the right choice of words transport people to another world. Taking them on a journey where you can play with their emotions – allowing them to experience things they never thought possible. On the other hand you can damage the very soul of a person, rendering a blow to their heart which is even deadlier than a bullet, an emotional scar which travels with them till the end. In the heat of an argument or with the sublime telling of an adventure you have personally been on, words are probably the most powerful force in the galaxy. So once more I finish this entry with a sombre thought, perhaps the pen is mightier than the sword but only by one who can wield the magic of words and pull you along into a journey that you remember for ever more.

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Review | Transformers: War For Cybertron

July 17, 2010 - 8:18 pm - Posted by onearmedcookie

Back in 1984 one of the biggest toy brands in history was launched, Transformers. The story of the heroic Autobots in their struggle against the evil Decepticons captivated kids of all ages. It spawned its own cartoon series, several toy lines, and comics and has seen several reboots over the years including two massive box office movies. However for some reason any attempt at creating the same universe into a game has always fallen flat, never capturing the essence of the franchise. Now Activision has teamed up with High Moon Studios for a new game – Transfomers: War For Cybertron. Is there more than meets the eye with this latest game…

War For Cybertron is a very bold move in the scheme of things, instead of basing the game on a well know story within the Transformers universe, High Moon have instead opted for a completely original story line set before the events of the G1 cartoon.  In fact for fans, the story proves one of the best parts of the game – answering a few age old questions and putting everything into place for the cartoon series.

The story sees the civil war between the Decepticons and Autobots begin, with Optimus Prime just a soldier, not yet the leader we know and love. The whole game is based on Cybertron, with the home planet lovingly recreated, expert lighting and visual techniques make the home world shine and stand out – giving the game a premium glow which will leave you wanting to see more.

The actual transforming is seamless and adds a lot to the gameplay.

The actual Transformers themselves look just amazing – they look different yet characters retain some of their original features that they were best known for in the cartoon series. Mixing old styles with new has never looked so good and the nods to the traditional cartoon series just make you take a double take the first time you see them. A childhood memory remembered as you notice Bumblebee’s original horns, a warm glow builds inside as you realise this has been built by fans for the fans.

To Read More Click Here

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Editorial | Streets Of Rage

July 6, 2010 - 10:35 pm - Posted by onearmedcookie

Back in 1991 SEGA unleashed a new gaming series onto the Megadrive – a series which would spawn two equally massive sequels and for me, a new way to play games with friends. Welcome to the streets – the Streets of Rage.

The first game of the series introduced us to three new heroes; Axel Stone, Blaze Fielding and Adam Hunter. Three cops who, fed up with the corruption and crime on the streets – controlled by Mr X decide to take matters into their own hands. Taking the fight to the streets, hand to hand combat ensures as the three heroes fight their way to a vicious showdown with the main man himself – Mr X.  What followed was a stylish side-scrolling brawler one of the first on the Megadrive. Not only could you beat up opponents with a quick punch or kick – there were weapons including baseball bats, daggers and lead pipes to smash your opponents with.

The controls were fairly simple one button for attack, another for jump and one which would activate your special move. The special move just so happened to be a police car which would drive on screen, with a massive bazooka blowing all enemies on the screen away. It was the first of many side-scrolling brawlers, which would have you taking on three or four enemies on screen at any one time.  It was also the first of many games where you would have to clear the screen of enemies before being allowed to move on. A simple button masher, which was hidden within the confines of a beat em up. However this would prove to be one of the most addictive side scrolling games ever made.

The graphics were fairly high end for its time with nice sprites for the main characters and the levels were nicely drawn making the streets come to life. In fact it was one of the first games I could remember to have graffiti scrawled on the walls as you walked past. This was a time where SEGA could seem to do no wrong with new games from them all ticking the right boxes. Yet for me Streets Of Rage and Sonic were the best of the best. These were the games I would play the longest on.

To read more click here

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Activision at the MCM Expo

June 26, 2010 - 8:18 pm - Posted by onearmedcookie

Last week I wrote about the Nintendo stand, at the MCM Expo which took place in London on the 29th May. Nintendo however were not the only publishers in attendance. This week I bring you Activision…

Activision’s stand was at the side of Nintendo’s, not as large as Nintendo’s stand, however it still remained impressive. The main game on display, the one which was getting all the attention for all the right reasons- Transformers: War For Cybertron. Yes I managed to see this game in the flesh – I even managed to play part way through one of the early levels in the game.

I have to confess, since this game was announced I’ve had my doubts. Transformer games generally don’t live up to the franchise, always leaving a bitter taste in my mouth. With trepidation I took hold of the controller, waiting for the level to load. Then Cybertron was in front of me, I was following Optimus Prime and Bumblebee.First things first the Transformers themselves look absolutely amazing. Yes they do look slightly different to the G1 cartoon incarnations – and they look nothing like their film counterparts. I can live with that though, as this is set before these events, what I really, really loved though was the nods to the original cartoon. Bumblebees head resembled more of the traditional G1 style cartoon – complete with the two little horns that I always loved and remembered.

You could tell who the characters were straight away, no second guesses needed. The lighting techniques and visual impact as you’re running around Cybertron – amazing. The game looks sooo stunning, and then you see a Decepticon airship dropping off Megatron’s lackeys. I was there, sucked in and for the first time that I can remember, I was enjoying a Transformers computer game. The controls were rather responsive with the control layout proving to be very easy to pick up. To transform for instance all you had to do was press the left analogue stick in. With a tap you were in vehicle form – complete with weapons. The weapons seem to pack a nice big punch, with different weapons being available in each form – vehicle or robot.

To read more click here

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Review | Super Mario Galaxy 2

June 26, 2010 - 8:10 pm - Posted by onearmedcookie

Mario has returned to the Wii in a brand new galactic adventure. With a few new friends joining our favourite plumber on his new adventure. Is this iteration the Plumber’s finest hour or should he return to his day job?

Mario is once again trying to save Princess Peach from the evil clutches of Bowser.  Bowser this time though, has managed to use the power stars to make himself into a Godzilla clone. Wading into the Mushroom Kingdom causing havoc, the new huge, Bowser once more kidnaps Princess Peach and so Mario’s journey begins.  Once again the Luma, who help him to search the Galaxies, for the power stars needed to allow him to travel further in the Universe, aids our favourite Italian. Along the way you’ll be joined by a faithful old friend … Yoshi returns, in great style.

The stage is set for Mario’s biggest adventure yet, with new Galaxies to explore and new powers to boot.  Mario Galaxy 2 gives us one of the most pleasing, inventive 2D/3D platformers for years. With sublime mouth watering level designs and a difficulty, which gradually deepens the further you play, making this one of the most fun games I’ve played in a very very long time.

The levels are brilliantly designed proving once again why Nintendo’s main character has always been so successful. From water levels – which then you turn into an ice level to the glorious puzzle box levels; the levels all show brilliant originality and beg to be played again and again. As for the return of Yoshi, Yoshi has never looked so good. He’s back as we all remember him in 3D goodness. Easy to control and back with his ever long tongue, ready to eat pretty much anything.  However this time Yoshi gets a few power ups to use along the way.

First up is the speed dash, when Yoshi eats a special red chilli – Yoshi becomes a speed demon, rivalling Sonic in the speed stakes. This makes for some crazy fast levels requiring precision turning and fast reflexes. The second power up you come across is the Blimp fruit – by eating this rare fruit, Yoshi blows up like a big balloon allowing you to reach higher platforms with a great comical style. The third and last power up for Yoshi is the bulb berry, which appears during some of the ghost levels. When Yoshi eats this special fruit he suddenly glows – like a great light bulb showing hidden paths to help you on your journey.

To read more click here

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Review | Prince Of Persia: The Forgotten Sands

June 10, 2010 - 11:06 pm - Posted by onearmedcookie

Prince of Persia: The Forgotten Sands is the latest adventures from Ubisoft, unlike 2008’s reboot however this is the Prince we all know and love. No cell shaded graphics, no new interpretations. Ubisoft have gone back to the original story set in the Sands Of Time. In fact this new chapter takes place directly after the first game. But does the new chapter work or should it have been left back in time …

The story begins as the Prince arrives at his brother Malik’s kingdom. Expecting a warm welcome, instead he finds chaos and destruction – his brother’s kingdom has come under attack. The first part of the game sees you trying to find your brother – sounds easy. Guess again: all around you is chaos, enemy soldiers everywhere, and buildings crumbling around you as you try to enter the palace.  At this point all you have is your acrobatic skills and trusty sword.  It soon becomes evident as you evade flaming arrows – the kingdom is all but lost. The Prince’s brother however has other ideas. A secret lies in the treasure vaults of the Palace – the mythical army of King Solomon.

Malik has decided that he cannot let his kingdom fall and with the power of this mythical army he can turn the tide of battle back to his favour.  Of course there’s more to this Army than meets the eye, as it turns out the Army was sent to kill King Solomon – the tomb was never supposed to be reopened!So your quest takes a new turn with your new role to stop this new threat from ever leaving the Palace, entombing them for evermore.  Things as normal though don’t go to plan and there are indeed a few twists along the way. You do receive help though from a mysterious being called Razia – a member of an ancient race known as the Djin. Razia helps with advice and some rather cool power ups.  The army is controlled by a rather imposing devil called Ratash; he looks the devil on steroids.

For any Prince of Persia fan, you will instantly recognise the game, with its wall running and leaps across chasms, you instantly feel like you’ve just been reunited with an old friend. The Prince looks great, with nice fluid animations – I especially love the animation as he grabs a pole by one hand before spinning around. The scenery is nicely detailed and well drawn, making the palace look amazing even though it’s falling apart around you.  The highlight for me though has to be the big baddy Ratash as he looks just so evil. Imagine the devil has drunk a growth potion and that he’s spent the last ten years pumping iron! Yep that’s they guy you have to beat and the Prince does look incredibly puny next to him.  The cut scenes are nicely put together helping to flesh the story out further, with the voice acting being particularly well implemented.  Another thing I loved was the fact the Prince would begin to mumble to himself as you walk along, mentioning Farah (from the original Sands of Time) amongst other things. I found this really helped to bind the character to me as I played, letting him get under my skin – immersing me more into the story as a result.

To Read More Click Here

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Me+Friends+Radio=24 Hours Of Madness!!

June 6, 2010 - 12:09 pm - Posted by onearmedcookie

OK so things have been rather busy lately, more articles to write, reviews to sort then theres the normal 9-5 work. However there has been another little project on the go which until now I wanted to keep under my hat. Just until everything was pretty much well and truly in place. Now everything seems to be coming together and I can now announce that on the 23rd July – yes in a months time I will be helping out on a 24 hour radiothon.

Yes unfortunately for all of you this means my less than angelic voice, will be assaulting your ear drums through the radio waves!! Why am I doing this, whats the point ?

Simple its to help my good friend and DJ Lee Swancott raise money for Help For Heroes. Help For Heroes is a great charity set up to help our wounded soldiers. Click here to visit their website.

The show will be broadcast on BlastFM, will begin at 9am on the 23rd July and finish on the 24th July. What does this mean for me well I’m lucky enough to have a guest spot which will last for just a few hours. The twist as the show is in Norfolk for some mad reason I have been talked into driving from my home in the Midlands all the way to Norfolk, to present the show dressed in DRAG!! Yes I will be driving down the A14 in a dress and makeup. I will be updating throughout the day on Twitter with pictures so keep watching and follow me if you don’t already.

I will also be stopping at a few select service stations on the way with a bucket to harass the general public for their coppers. Now the interesting part and where you guys get a say…..

Lee Swancott, our good friend IT Ben and myself have also agreed that Live on the show we will be recording us all dressed in drag performing a parody of a famous song. This will also be shot on video for you all to watch on the Internet!! Thing is we can’t decide on the song, so were going to let you guys decide. Watch this space – for nearer the time a poll will be appearing on here with a choice of song, the song with the most votes will be the one we slaughter.

Now onto the most important part if you would like to donate please click on the link on the left hand side (it will be going live very shortly).

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Preview | Professor Layton & The Eternal Diva

June 5, 2010 - 11:54 am - Posted by onearmedcookie

Last Friday MIG attended a very special event. The first screening of Professor Layton and the Eternal Diva which took place at the BFI, South Bank. Professor Layton the famous puzzle solving, British gentleman with his famous top hat, has transferred from gaming screen to big screen in an epic adventure. But has it been successful?

The film based on the best selling DS game, which sees players follow and help Professor Layton, with his trusted apprentice Luke – solve mysteries. To solve these mysteries you are confronted with various brainteasers, the series has been so successful that to this day it has sold nearly 5.5 million copies, worldwide. To date there have been four games released in Japan, with two of these games appearing over on these shores. Hopefully, if Nintendo are nice to the fans, we will soon see the third arrive over onto these shores, by the end of the year.

The new animated film is set after the events, which occur in the third game. The third game is basically a prequel to the first two, telling the tale of how Professor Layton and Luke first met. So the film is also a prequel of sorts telling the story of Luke’s first big case with the Professor. In the film we are also introduced to the Professors first assistant Remi, a heroine in every way who loves to take photos, a sleuth in her own right. We get properly introduced to Remi during the third game, along with Inspector Grosky of Scotland Yard. An Inspector with the craziest hairstyle you will ever see, he provides some great comedy moments, which, will remain with you forever more.

Not to spoil too much of the film for you, the basic mystery surrounds immortality and the fabled legend of an ancient kingdom Ambrosia. One Jenis Quatlane invites the professor and Luke to an opera. A friend of the Professor’s, Jenis has a small problem. A year before her best friend died, now a seven-year-old girl has appeared. Claiming to be the reincarnation of her best friend, she has been reborn; she has the power of immortality. Soon though it becomes quite apparent that there’s more to the opera than meets the eye and so one of the Professors biggest mysteries gets under way…..

To read more click here

Posted in Anime & Comics, Portfolio, Previews | No Comments »

Review | Mirror Maze

June 5, 2010 - 10:50 am - Posted by onearmedcookie

Mirror Maze is a new puzzle game from Assyria Game Studios, a puzzler with a unique reflective twist: Your player piece is placed at the beginning of a maze and your task is to navigate your way to the finish point – avoiding all contact with the blocks that have been placed in the way. I bet your saying to yourself “Wow, that sounds simple!’ If so, then you’re totally wrong…

You see, they have added a unique, yet simply brilliant twist. Your player piece is mirrored at the end of the maze. The mirrored piece moves along as you control the main piece, mirroring every move that piece make. This proves for some great hair pulling, screaming, and punching your fists into the air moments. Yet it proves, so insanely addictive, that I have hardly put the game down since playing it.

As you progress through the many, many levels on offer (36 in total), not only do you have blocks to contend with, you also find warp gates and a host of other surprises waiting for you. The whole package is represented with bright vivid colours, with nice simple graphics. The player pieces resemble coloured marbles.

Controls are nice and simple, you just drag the player piece with your finger, which moves both the pieces just remember to watch both of them, if you don’t you soon find yourself hitting a wall. However sometimes it can feel that your not in total control of the game, as you struggle to get to the end, as you hit the last part a sudden slip of the hand and bang. As the other piece goes flying into the block, the game ends. You sit there wondering if it was you or whether the game has a vendetta against you….

To read more of this review click here

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Pirates Ahoy

June 5, 2010 - 10:36 am - Posted by onearmedcookie

PIRATES AHOY

With Increasing Losses How Is Piracy Affecting The Video Game Industry

Posted by onearmedcookie on Nov 7, 2009 08:59 (23 days ago)


Since the dawn of the Internet, we have seen and heard increasing stories of a new wave of piracy, the piracy of video games, movies and music. Users able to download for free the latest blockbusters, games, albums all for the princely sum of nothing, yes the net has helped users grow their collections without paying a penny. With the advent of broadband and increasing speeds at which we can download files, this type of piracy has seen a steady increase of use. Sites gaining popularity, new ways of sharing files and downloading them to our trusty desktops have all added to the increase of Internet traffic as a whole. So how is it really affecting our beloved games industry, what does this all mean, the companies are still making enough money, so what if one person is playing a game for free does it really affect us??
With recent reports on new government legislation and various stories breaking on the net including the most anticipated game of the year being available nine days before launch, yes Modern Warfare 2 was reportedly available nine days ago for free on the net, I have decided to investigate a little further, seek out how this truly affects us the gamers and the industry as a whole. You want the truth then read on..
Piracy in video games has been a problem for the industry for years, yet we never seem to hear a great deal about it unless it’s a new title or new measures being put in place to combat the scene. In fact even though several government’s this year have been discussing new laws, protocols and ways to combat piracy the only industries highlighted in the debates, seem to be the music and movie industries. Yet piracy affects the games industry if not the same even more so, the games industry although large compared to the other two is still in it’s infancy. Roughly through piracy the video game industry is losing around $5,000,000 per year. Considering the cost to make Halo 3 was a reported $15,000,000 and the price of development if to be believed is still rising, this loss not only affects developers and publishers, it affects the whole industry from game shop managers to the gamer themselves.
So how does this affect everyone within the industry, well of course to battle the loss the most obvious is cost to the end user, the developers need to regain some of the money lost, therefore it results in higher prices of the games themselves. Another knock on effect for the end user, choice of places to actually shop for that elusive game. This year alone many independent game shops have bought the shutters down on their shops for the final time. Obviously there are many factors for these closures, however one must contribute the problem of piracy as one of these problems. By downloading free copies, less revenue is generated and less customers to spend money in these shops. Developers see less profits from the games, which means less money to develop other titles and less money for job security. Already this year we have seen quite a few small promising publishers close up, again there are many reasons behind this including the economic climate, however one does wonder whether if their games had sold more, if they hadn’t been available for free download, would it have helped them ride out this global recession. To be fair it might not have made a difference, yet now we will never know for certain.
These are just a few examples of how piracy affects everyone in this industry, the list could go on for ever, spiraling across the world, affecting everyone. So if it’s a known problem across the globe what are the manufacturers doing to try and stop this how is the industry working together?
Microsoft have always been very anti-piracy and the biggest threat to Xbox users is being banned from Live. If you try to play any copied game while logged into Live, they detect you, expect to have your account banned no more multi-player action for you. In fact over Halloween hundreds of Xbox users awoke to find a present from Microsoft, they had all been banned for using chipped Xbox’s to play copied games. However even now the same people are devising ways to circumvent this, to stay invisible to the eyes of Microsoft, this seems to be the biggest problem, the industry creates a way to protect their games and then someone cracks the system, finds a way past it.
Nintendo on the other hand along with various publishers/developers including Square have taken the fight not to the user but to the people creating the hardware to crack their systems. In the last few months several law suits have been filed against the creators of the notorious R4 card. These law suits are still in the early stages, so unfortunately a little too early to see whether it will help the industry in combating the piracy, one can only hope. Although again the cost’s involved could force prices for games and hardware to once again rise in price, thus affecting the end user once again.
So why do people decide to download copied games, what’s their motives what do they hope to gain, I’ve been doing some research on various sites and the most common reason is not surprisingly, price. People do not like the idea of spending up to £60 per game just so they can play out their fantasies in game, become their favourite hero’s. Another big factor is disappointment so many have found themselves rushing out to buy titles that they think will be worthy of their hard earned cash, only to find the game to be, too short, finished after only a few hours, or simply the game has been rushed through development, bugs galore, poor story, poor graphics. A perfect example has to be Transformers so much could have been done to make it a must own. Unfortunately it turned out to be poorly designed, flaws at every turn, a typical movie tie-in which just left fans wanting so much more. Another big factor at present is the economic climate in various countries, with so many people finding the recession hard hitting, money is not so much of a commodity as it was say three – four years ago, jobs are difficult to find, everything from food to energy bills are on the increase yet many people have found themselves earning less money. The price point of games for some is just to much to even consider.
With the price being the most focal point of why people are prepared to pirate games, I wonder whether or not in fact the best way for the industry to go forward is to acknowledge this and meet users half way, find a price point which deters people from pirating. It is a phenomenon which we will probably never see the end of. What is true and proven though, is for every great leap in copyright protection someone, somewhere, will eventually crack the systems and start the whole process anew. Therefore the industry needs to convert these people to buyers, entice them to go out and buy a game, feel the need to unwrap the polythene wrapper from the game and really enjoy the whole process. For even though the industry is losing, the biggest losers from all this are us, the end users who do invest our hard earned money into the industry.

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